General Information. Elemental Attunement: You get it for free, and it’s mostly for show. Decent range, and they apply your Strength bonus to damage. MToF Mordenkainen’s Tome of Foes A creature hit by the arrow must make a DC 15 Constitution saving throw. As soon as you get into magic weapons, you'll likely be as attached to a single weapon as you are to your own arms. - EverQuest manual Description. Jump to: navigation, search. Sorcerer: Not a lot of synergy with Monk. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. ERLW Eberron: Rising from the Last War - … River of Hungry Flame: Wall of Fire is a great battlefield control spell for when you want to separate enemies and give them a hard choice for if they want to cross your barrier. This Monastic Tradition is a very flexible way to gain access to magic as a Monk without taking class levels in a caster class. Otherwise, Kensei has a lot of choices, and Elves come into the class with more options than most. Al… Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Monk class character build. Perception: An important all-around skill. why is the monk collecting swords if they just get to sit purched on his back the whole time. Monks have the ability to make the most attacks of any class at low levels and gain even more combat abilities as they advance. A magical simple weapon can be a little bit of a disappointment for many characters, but a Monk can make great use of a magical spear, handaxe, or dagger. ... it’s the 2nd-best weapon a Monk can have. The Monk’s speed increases apply to all movement modes. Fighter: Action Surge and Flurry of Blows doubles your attacks. HobgoblinVGtM: A tempting choice, given the Constitution increase and Saving Face ability, but overall less useful than many other races. FeralSCAG: The only subrace worth considering. At level 18, a monk can attack with his fists 4 times each round. Teleportation helps with battlefield positioning. Magic Items for Monks and More - This document contains a collection of 14 magic items. However, as a primary weapons-based combatant who likely isn’t wearing armor, you should spend your money on a magic weapon. If you don’t, this grants you a distinct advantage. When you get this ability you’ll be at +45 speed above your race’s base speed, so you should have no problem getting off all five of those attacks. You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang).A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell. Fangs of the Fire Snake: Allows you to attack at reach, and tack on additional elemental damage, circumventing damage resistance for enemies who would otherwise stonewall your nonmagical fists before you gain access to your magic attacks. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. VGtM Volo’s Guide to Monsters Every three levels until level 18, this is improved by 1/2 attack per round. Close. Entertainer: Not the best option, but the Acrobatics and tools could come in handy. First off, a monks Unarmed Strikes aren't actually weapons, however they count as Melee Weapon Attacks mechanically. Can you say Crowd Control? Spells are unaffected. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used.. Immunity to blindness, Prot magical energy 3/day) - Monk's Quarters Headband of the Devout: (permanent bless, Immunity to confusion, Righteous Magic 1/day, Monk only) - Monk's Quarters Night walkers: +2 movement rate, Immunity to Web, Grease, Entangle. Hazards Monsters Sources About the Archives + Licenses Projects Contact Us Contributors Support the Archives . Weapon Proficiency is a Feat in Pathfinder: Kingmaker. The Dungeons & Dragons monk specializes in unarmed combat, with no use of armor and only special "monk weapons", such as kama or nunchaku. Windwalker Monk Torghast Guide and Best Anima Powers — Shadowlands 9.0.2. A bō is a staff made from bamboo or hardwood. AquaticSACG: Only worthwhile in an aquatic campaign. Flames of the Phoenix: Good long-range damage on a classic spell. Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. GoliathVGtM/EEPC: Entirely Strength-based. This monastic tradition gives you serious fire power (pun intended) at range, and a few spell-like abilities that grant area of effect options great for crowd control. Fist of Unbroken Air: A ranged attack with knockback and knockdown, which basically grants you a free disengage. Deep (Svirfneblin)EEPC/SCAG: Poor choice for Monk. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Weapons include swords, wands, axes, firearms etc. His magic comes through strength of body, not strength of mind. Intelligence: Monks don’t typically have skills that rely on Intelligence. When you use the Attack action, you can replace one attack with hurling the dagger and using its command word. It regains 1d4+1 charges daily at dawn. Taking a whip as a proficient weapon allows you to gain a reach attach, grapple/control options, and a better base damage as your martial arts die damage increases. GoblinVGtM: Between the ability score increases and the Nimble Escape option, you have a ton of bonus action options that would otherwise cost you a Ki point. You put water into a bottle and it becomes the bottle. 3. crossbow, heavy: Awful. DMG Dungeon Master’s Guide With the study of the staff you are going to understand strategies that will assist you to with other weapons. The weapon glimmers with magic and energy. Image Source: D&D 3.5 - Magic Item Compendium, p. 113 Greetings, buddies. Greater Magic Fang PHB: Because Monks can't actually enhance their hands, permanent Natural Weapon is the best that a Monk can hope for. This costs you your Flurry of Blows, but it can get you out of a tight spot. Protector: The Wisdom bonus makes this the only worthwhile subrace. Your best options are a longsword and longbow, allowing you to increase your one-handed melee and ranged damage beyond the restrictions of your martial arts damage die. Monks are not proficient with any armor or shields. Purity of Body: Disease and poison can really ruin your day. Last updated on Nov 25, 2020 at 18:39 by Babylonius 10 comments. Water Whip: Monk is all about having things to hit, so dragging enemies closer fits your theme well. Mercenary VeteranSCAG: Not great for Monk. Devil’s TongueSCAG: Poor choice for Monk. Your access to this energy is represented by a number of ki points. A comprehensive list of all official magic items for Fifth Edition. … Monks are already set on the few skills they actually need. Variant: A feat at first level, and a bonus to your two main stats gives you a great edge at first level. MM Monster Manual Kensei is the Monastic Tradition for those who wish to fight with weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above. For 3 Ki points you can deal a massive amount of damage to anything you connect with. Grappler: If you’re focusing on strength (which Monks typically don’t) this could be quite useful. Hermit: Medicine and Herbalism are in your wheelhouse if you are focusing on topping out your Wisdom. Pick off weak enemies with support from your allies and stay in the fight. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Fist of the Four Thunders: An AoE that scales well with level and gets you out of close combat if it succeeds. It’s the best way to play the silent assassin ninja archetype the monk is so good at naturally. Druid: Wild Shape doesn’t mesh well with Monk abilities. Use the statistics for a quarterstaff. Shadar-KaiMToF: Dexterity and Constitution increases make a good pairing. Orange = Average option, useful in specific circumstances XGtE Xanathar’s Guide to Everything. Being able to deal knockdown blows grants advantage to other melee allies you are fighting with and reducing the engagement radius of enemies. While the options presented here may be the optimal build for a monk (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Mounted Combat: Redundant with monk mobility options. It’s a flashy combat style that is the polar opposite of the Way of Shadow and Way of the Open Hand. Dungeon Delver: You don’t normally get either requisite skills. Monk: Abbreviation MNK Japanese モンク (モ) Japanese Romaji Monku (Mo) French Moine German Mönch Expansion Pack Final Fantasy XI: Quest None Monk. If you put water into a cup, it becomes the cup. EGtW Explorer’s Guide to Wildemount Clench of the North: Paralysis allows your allies to beat an enemy down more easily. you guys are making horrible points. Magic Kensei Weapons: Normally you rely on your fists to do the talking. Note: Dual Wield skill level maximum is equal to (Level+1)*7. As long as you plan your moves before casting it, you’ll have advantage against any enemies caught in the radius. On a failed save, they take an additional 4d4 poison damage and become poisoned for one minute. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. Darkness: Stealth becomes your forte. Agile Parry. You put it in a teapot, it becomes the teapot. Mage Slayer: A few options that make it easier for you to put the squeeze on enemy spellcasters. SCAG Sword Coast Adventurer’s Guide Stealth for yourself, and a way to shut down enemy casters while you pummel them into the dirt. For the truly exemplary, martial skill transcends the battlefield — it is a lifestyle, a doctrine, a state of mind. KoboldVGtM: Pack Tactics gives you a great way to get advantage on your myriad attacks. Get that DPS! Searing Arc Strike: Burning hands is a good low-level AoE which scales with how many Ki points you pump into it. A Monk cannot last through too many encounters without given the opportunity to rest. Shapeless, like water. Abilities and Traits. Shape of the Flowing River: It only functions on water, so this will rarely come in handy compared to the other options. You put it in a teapot, it becomes the teapot. Standard: A mediocre choice. 3. Restricted Magic Items. Artificial Intelligence: DM of the Future? A Monk needs a single strong support suite of abilities from its race. The Dungeons & Dragons monk specializes in unarmed combat, with no use of armor and only special "monk weapons", such as kama or nunchaku. They seek physical perfection through rigorous study and discipline. No armor. Silence: Your best option. It’s a little bit confusing, but specific to make the rules work. Wood Elf: Arguably the best overall choice for Monks, Wood Elf grants a bonus to your two main stats, extra speed, and Mask of the Wild. Class Abilities Thieving Skills. Few Proficiencies. If you go this route, you will gain access to abilities that grant you crowd-control magic, flight, and ways to damage enemies who are resistant to weapon damage. Mountain Stance: At 1st level, this gives you an AC of 19 (+5 proficiency with Unarmored Defense, +4 Status) with 10 Dexterity. Weapons in Pathfinder: Kingmaker are covered on this page. Fist Weapon; 20.3; Damage Per Second; 9-20 Damage. Add in Thieves’ Tools and suddenly you’re a budget Rogue. eval(ez_write_tag([[300,250],'gameoutonline_com-medrectangle-4','ezslot_2',125,'0','0']));Strength: Monks have abilities that remove the need for a high strength stat at all. Weapons of the chosen types are monk weapons for you. Magic Weapons & Ammunition Dragon Slayer. The Monk is dedicated to honing her body into a pure weapon, shunning most weapons and forms of armor. Extra Attack: You can attack four times per round when you use flurry of blows as your bonus action. Sharpshooter: Not useful for Monks, except possibly a Kensei using a Longbow. Use the statistics for a mace. Butterfly sword. Urchin: The best choice for a rogue-like Monk. Great Weapon Master: Only Kensei will find this useful. Way of the Brush: The tool proficiencies offered are inconsequential, and almost never become relevant. The monk class, as with other classes of the Dungeons & Dragons game, utilizes a spiritual element, Ki, that augments their fighting through the use of special abilities gained with experience. A poor choice.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-2','ezslot_9',131,'0','0'])); Half-Elf: Monk is the one class Half-Elf isn’t a stellar choice for, given its many small bonuses. On … DrowSCAG: Full Drow is better suited for you if you want the spellcasting. Criminal: Another great choice for the Rogue-analog Monk looking to pick up some sneaky skills. Defensive Duelist: A Kensei can make good use of this fighting with two short swords. Redirect attack is very situational, but any opportunity to deal more damage is not wasted on a Monk. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used.. You gain more martial arts abilities than any other subclass and will be able to beat up anyone who is foolish enough to challenge you in single combat. The 18 Shaolin Monk Weapons (Shaolin Weapons) consist of nine short weapons such as axes, swords, and double daggers. The radiant damage this ability deals is resisted by fewer things than if it were fire damage. Rage gives you resistance to bludgeoning, piercing, and … Now, water can flow or it can crash. Monk: Abbreviation MNK Japanese モンク (モ) Japanese Romaji Monku (Mo) French Moine German Mönch Expansion Pack Final Fantasy XI: Quest None Monk. Diamond Soul: Proficiency in all saves makes you more resistant to magical assault. Gnome: Gnomes don’t have any traits that benefit Monks. Positioning is your most important consideration in combat, as you gain more from having advantage on your many attacks than most classes. The Kris Blade is great for those who wish to use magic and it can be found easily. “The ability bonuses granted by the Elf race are strong, and proficiency in perception aids in combat awareness.”. Of these options, the best ones are longsword-equivalent (1d10 damage), whip (the only weapon that gives monks reach), and longbow (only ranged option without the “loading” property). Stealth: A great skill for a Monk to pick up, considering your Dexterity is your main stat. Monks are not proficient with any armor and are only proficient with a very limited pool of weapons. Bō . It has a limit to how many Ki points you can pump into it each cast, but it’s repeatable and reliable if you’ve got enough Ki. Touch of the Long Death: A really powerful single attack that replaces all your other attacks for the round. Panther's Claw. Insight: Your best charisma skill is reading your opponent. Base Weapons Source Core Rulebook pg. Constitution: Constitution is important since you only have 1d8 hit dice. Yuan-Ti PurebloodVGtM: Poor choice for Monk. Almost every ability granted by this Monastic Tradition increases your speed and damage output, putting it at the top of the short list of Monk options that maximized your mastery of punching things until they die. 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